Development

Yesterday I worked on site at a company drawing graphs for a Math book. As with many temp jobs, there is some sitting around doing nothing. During my downtime, I sketched ideas for how I want the kids to look in my Son of Kool Aid story for my book. I came to a design that I really like. The red checks mean parts I like and will develop further or try and use.

Here is the basic shape of the boys that I am going with. Sure there will be variations but the basic average boy is based on this sketch.

When I’m working on my comics, it amazes me the amount of pre-development you need to do for any given aspect. It’s easy enough to write down “SoKA being picked on by school mates”. What do all those school mates look like? I think that’s often were I spend the most time staring at the screen. It’s a good process, as I will get an idea. It might be “Fat Kid”, then I start working out what kind of fat kid. “Mean Girl” or “Nose picker”

A friend on facebook recently asked, should he plan out all the aspects of a website, sketching it out, or a few parts, and then just start to building pages, making things up as he goes along. The over all response was, sketch it out, keeping it flexible, that making it up as you go along doesn’t really work.

Planning out your art and creative process, more often then people realize, determines if you will succeed or fail.

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